Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Drenched in the blood of its enemies, an abomination bears little resemblance to the mutation it was created from. Enemy generals have been known to order full blown retreats at the mere sight of such a monster. An abomination's giant pus-laden body can withstand a dizzying amount of punishment, making it almost impossible to take down. This, combined with incredible raw strength, has turned abominations into veritable killing machines, something their chaos masters delight in.
Remarques : The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Cette unité se régénère naturellement, ce qui lui permet de se soigner comme si elle était toujours stationnée dans un village.
Évolue à partir de : | Greater Mutation |
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Évolue en : | |
Coût : | 80 |
PV : | 70 |
Mouvement: | 4 |
XP : | 150 |
Niveau: | 3 |
Alignement : | chaotique |
ID | EE Abomination |
Capacités : | régénération |
écrasement contondant | 20 - 2 corps à corps | poison |
Résistances : | |
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tranchant | -20% |
perforant | 20% |
contondant | 0% |
feu | -10% |
froid | -10% |
sacré | -40% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 30% |
Château | 1 | 40% |
Collines | 1 | 30% |
Eau peu profonde | 2 | 20% |
Eau profonde | 100 | 10% |
Forêt | 2 | 40% |
Forêt de champignons | 1 | 40% |
Gelé | 3 | 10% |
Impraticable | 100 | 10% |
Infranchissable | 100 | 10% |
Marais | 1 | 40% |
Montagnes | 2 | 40% |
Plat | 1 | 30% |
Récif | - | 0% |
Sable | 2 | 20% |
Village | 1 | 30% |